I had always loved the Rayman franchise, i remember back when i bought the first game as a kid, i remember having Rayman Teaches Math and i remember how utterly disappointed and sad i was when the rabid rabbits came to ruin Rayman's universe. Now it looks like Ubisoft has finally cut up all relationship with their +15 y/o fanbase and has made the Rayman franchise a mockery if what it once was in order to appeal to small, stupid and ignorant little shit children. I'm talking of course about Rayman Origins.
Does anybody here remember Rayman 2: The great escape? If you're like me, and had a great childhood, you probably do. Actually scratch that, you KNOW that game, Ubisoft made sure to port the shitfuck out of it everywhere, nintendo 64 (the game was called Rayman 64), PSOne, Dreamcast, Nintendo DS, etc etc. Do you remember the plot? The dark, troubling setting of a once peaceful country being invaded by robotic pirates who enslaved all the good creatures that used to live in it, making the heart of the world explode due to sadness, scattering the 800 lums of power that formed it everywhere. Rayman, stripped of all his powers, is on the brink of despair when Globox, Rayman's dumb, but lovable best friend is locked in the same cell as Rayman is, to delived rayman a Silver Lum of power that he had stored in his belly, which gives Rayman enough power to stand a chace against his enemies and save the land. On his quest, he experiences firsthand the horror the pirates brought to the land, and he discovers a way to restore order by having to find 4 ancient masks in order to summon a deity capable of destroying the pirate menace.
The setting was incredibly serious and you could amaze yourself with the colorfullness of Rayman's world, i still remember the Sanctuary of Lava and Stone, which was one of the most beautiful game sceneries i ever saw on the PsOne. Rayman's world was full of characters and creatures, which filled every scenario with life. It truly was an amazing experience.
Then Hoodlum Havoc came, some sort of "sequel" if you wish, this time featuring Dark Lums as the main antagonists. The plot was a bit toned down from the previous game, but was still pretty gritty and interesting enough to warrant a replay or two in order to find all the secrets. But then came Rabid Rabbits and i couldn't help but feel the franchise was going downhill. I can't even being to explain rayman rabbid rabbits because it was such a dumb and uninteresting mess, i'd wish i could express myself better, but it really feels dumb. It doesn't feel like the rayman i had always loved, but still, there was the excuse that Rabbid Rabbits was not meant to be taken as one of the main rayman games but some sort of tabletop quickie, with cute little psychotic rabbits added in to appeal to the retarded videogame demography.
Ubisoft tried to bring Rayman to a new direction with rayman origins, but it being a good direction is questionable at best. It abandoned the art style it had been using until now for something cartoony, similar to some sort of Foster's Home for Imaginary Friends-ish art style. Second, it threw grittiness over the window and is now resorting to kiddy happiness and dumbed down characters. Not only does the art shift give me a feeling of unfamiliarity, but it also screws up any characterization the cast had in the previous games. To resume what was going to be two more pages of rant, the characters look like psychotic maniacs who smile widely to the perspective of a threat invading their land, jumping in to fight against them without stopping with the psycho smiling, makes me wonder just what happened to the golden, almost human-like characters who once concerned about the fate of the world and the wellbeing of their families to look like a random thug known for his brute strenght and extremely obvious brain damage. In Rayman 2, Globox preocupations with the wellbeing of his wife and children were one of the things that made me love him as a character. Despite the wacky physical looks, Globox has a family he loves enough to worry about them, which in a PSOne game was something hard to see at the time in platformers like Rayman.
So Globox has passed from looking like this:
You tell me if there is nothing wrong with this radical change. Here are all the other characters: raymanorigins.uk.ubi.com/#char…
Try to guess which one isn't a rabid psychopath judging solely by how they look. It's obvious Ubisoft is taking this step because kids buy this kind of stagnant shit as much as a japanese otaku buys anime figurines, and so Ubisoft is taking the safe steps in making more money by ignoring the fanbase and making things that are sure to sell, same path Nintendo is taking nowadays, which is a sad fact. I'm pretty sure the creator of Rayman secretly weeps when he sees gameplay footage of this piece of shit called Rayman Origins, because the character is no longer Rayman, it is a wacky, craaaaazy cartoon with no limbs punching things with a bit too much enthusiasm and a permanent, wide smile plastered over his face.
You know what's the saddest thing? The illustrations in that game are beautiful, the backgrounds are all illustrated with so much love and care that they look absolutely fantastic, the problem is in the very juice that would make it flow: The story and characters. Which suck. Bad.
Oh Rayman. When did we go so horribly wrong?