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December 13, 2011
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Ubisoft insists on ruining Rayman

Journal Entry: Tue Dec 13, 2011, 12:10 PM


I had always loved the Rayman franchise, i remember back when i bought the first game as a kid, i remember having Rayman Teaches Math and i remember how utterly disappointed and sad i was when the rabid rabbits came to ruin Rayman's universe. Now it looks like Ubisoft has finally cut up all relationship with their +15 y/o fanbase and has made the Rayman franchise a mockery if what it once was in order to appeal to small, stupid and ignorant little shit children. I'm talking of course about Rayman Origins.



Does anybody here remember Rayman 2: The great escape? If you're like me, and had a great childhood, you probably do. Actually scratch that, you KNOW that game, Ubisoft made sure to port the shitfuck out of it everywhere, nintendo 64 (the game was called Rayman 64), PSOne, Dreamcast, Nintendo DS, etc etc. Do you remember the plot? The dark, troubling setting of a once peaceful country being invaded by robotic pirates who enslaved all the good creatures that used to live in it, making the heart of the world explode due to sadness, scattering the 800 lums of power that formed it everywhere. Rayman, stripped of all his powers, is on the brink of despair when Globox, Rayman's dumb, but lovable best friend is locked in the same cell as Rayman is, to delived rayman a Silver Lum of power that he had stored in his belly, which gives Rayman enough power to stand a chace against his enemies and save the land. On his quest, he experiences firsthand the horror the pirates brought to the land, and he discovers a way to restore order by having to find 4 ancient masks in order to summon a deity capable of destroying the pirate menace.

The setting was incredibly serious and you could amaze yourself with the colorfullness of Rayman's world, i still remember the Sanctuary of Lava and Stone, which was one of the most beautiful game sceneries i ever saw on the PsOne. Rayman's world was full of characters and creatures, which filled every scenario with life. It truly was an amazing experience.

Then Hoodlum Havoc came, some sort of "sequel" if you wish, this time featuring Dark Lums as the main antagonists. The plot was a bit toned down from the previous game, but was still pretty gritty and interesting enough to warrant a replay or two in order to find all the secrets. But then came Rabid Rabbits and i couldn't help but feel the franchise was going downhill. I can't even being to explain rayman rabbid rabbits because it was such a dumb and uninteresting mess, i'd wish i could express myself better, but it really feels dumb. It doesn't feel like the rayman i had always loved, but still, there was the excuse that Rabbid Rabbits was not meant to be taken as one of the main rayman games but some sort of tabletop quickie, with cute little psychotic rabbits added in to appeal to the retarded videogame demography.

Ubisoft tried to bring Rayman to a new direction with rayman origins, but it being a good direction is questionable at best. It abandoned the art style it had been using until now for something cartoony, similar to some sort of Foster's Home for Imaginary Friends-ish art style. Second, it threw grittiness over the window and is now resorting to kiddy happiness and dumbed down characters. Not only does the art shift give me a feeling of unfamiliarity, but it also screws up any characterization the cast had in the previous games. To resume what was going to be two more pages of rant, the characters look like psychotic maniacs who smile widely to the perspective of a threat invading their land, jumping in to fight against them without stopping with the psycho smiling, makes me wonder just what happened to the golden, almost human-like characters who once concerned about the fate of the world and the wellbeing of their families to look like a random thug known for his brute strenght and extremely obvious brain damage. In Rayman 2, Globox preocupations with the wellbeing of his wife and children were one of the things that made me love him as a character. Despite the wacky physical looks, Globox has a family he loves enough to worry about them, which in a PSOne game was something hard to see at the time in platformers like Rayman.

So Globox has passed from looking like this:



To this:



You tell me if there is nothing wrong with this radical change. Here are all the other characters: raymanorigins.uk.ubi.com/#char… Try to guess which one isn't a rabid psychopath judging solely by how they look.  It's obvious Ubisoft is taking this step because kids buy this kind of stagnant shit as much as a japanese otaku buys anime figurines, and so Ubisoft is taking the safe steps in making more money by ignoring the fanbase and making things that are sure to sell, same path Nintendo is taking nowadays, which is a sad fact. I'm pretty sure the creator of Rayman secretly weeps when he sees gameplay footage of this piece of shit called Rayman Origins, because the character is no longer Rayman, it is a wacky, craaaaazy cartoon with no limbs punching things with a bit too much enthusiasm and a permanent, wide smile plastered over his face.




You know what's the saddest thing? The illustrations in that game are beautiful, the backgrounds are all illustrated with so much love and care that they look absolutely fantastic, the problem is in the very juice that would make it flow: The story and characters. Which suck. Bad.

Oh Rayman. When did we go so horribly wrong?

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:icononionringz64:
OnionRingz64 Dec 30, 2011  Hobbyist Artist
I have read your review and I have to say, you sir are not a Rayman fan.


"Now it looks like Ubisoft has finally cut up all relationship with their +15 y/o fanbase and has made the Rayman franchise a mockery if what it once was in order to appeal to small, stupid and ignorant little shit children. I'm talking of course about Rayman Origins."

You apparently have never heard of Assassin's Creed, Tom Clancy's Splinter Cell, or Ghost Recon, have you? Incase you didn't know, Ubisoft is busy devloping some new games for those three franchises as well. Also, Rayman is actually pretty strong more then ever thanks to RO. There are actually a lot more Rayman fans and people willing to play a game such as RO because Rayman is slowly coming back. You also pretty much said that people who plays Rayman Origins are "small, stupid and ignorant little shit children", but in reality, there are more little kids playing rated M games like Modern Warfare 3, Halo, Battlefield 3, and other shooting games that has swearing adults who shoot each other until blood draws then playing any other good or even better games that are aimed for the young like Mario.


"But then came Rabid Rabbits and i couldn't help but feel the franchise was going downhill. I can't even being to explain rayman rabbid rabbits because it was such a dumb and uninteresting mess, i'd wish i could express myself better, but it really feels dumb. It doesn't feel like the rayman i had always loved, but still, </b>there was the excuse that Rabbid Rabbits was not meant to be taken as one of the main rayman games but some sort of tabletop quickie</b>, with cute little psychotic rabbits added in to appeal to the retarded videogame demography."

That line I just bolded has got to be the only smartest thing you said through out this whole journal. My only theory behind the Rabbids is that Ubisoft wanted to join the bandwagon of spin-offs and give the Rabbids to Rayman to piggy back off of until they were ready for their own series. Besides, IMO, the first two Rabbid games plus Rabbids Go Home are some of the only good games the Wii has in its belt and the Wii has a lot of useless shovel ware and a bunch of crappy games.


"Ubisoft tried to bring Rayman to a new direction with rayman origins, but it being a good direction is questionable at best. It abandoned the art style it had been using until now for something cartoony, similar to some sort of Foster's Home for Imaginary Friends-ish art style. Second, it threw grittiness over the window and is now resorting to kiddy happiness and dumbed down characters. Not only does the art shift give me a feeling of unfamiliarity, but it also screws up any characterization the cast had in the previous games. To resume what was going to be two more pages of rant, the characters look like psychotic maniacs who smile widely to the perspective of a threat invading their land, jumping in to fight against them without stopping with the psycho smiling, makes me wonder just what happened to the golden, almost human-like characters who once concerned about the fate of the world and the wellbeing of their families to look like a random thug known for his brute strenght and extremely obvious brain damage. In Rayman 2, Globox preocupations with the wellbeing of his wife and children were one of the things that made me love him as a character. Despite the wacky physical looks, Globox has a family he loves enough to worry about them, which in a PSOne game was something hard to see at the time in platformers like Rayman."

Ok, first off, its called Rayman ORIGINS for a reason. That being its the origin of Rayman, even if it is pretty unorthadox in terms of Rayman canon. Rayman is suppose to smile a lot because of his personality (That being a optimistic, adventerious, and carefree) and young age durring the events of Rayman Origins. It all means this happened before the events of Rayman 1. Second, if you done any research or at least followed the story arc of Rayman Origins, you would have figured out that they were in danger. The nymphs are cagged and their kings have been turned into their nightmare forms all done by Mr. Dark (Who is a Teensie in RO until the events of Rayman 1) and he has sent many of the Darktoons (enemies) into the surface and the Land of the Livid Dead.


"It's obvious Ubisoft is taking this step because kids buy this kind of stagnant shit as much as a japanese otaku buys anime figurines, and so Ubisoft is taking the safe steps in making more money by ignoring the fanbase and making things that are sure to sell, same path Nintendo is taking nowadays, which is a sad fact. I'm pretty sure the creator of Rayman secretly weeps when he sees gameplay footage of this piece of shit called Rayman Origins, because the character is no longer Rayman, it is a wacky, craaaaazy cartoon with no limbs punching things with a bit too much enthusiasm and a permanent, wide smile plastered over his face."

It's obvious by your comment about Ubisoft that not only you are not a Rayman fan, but you are also a moron. Ubisoft also has a lot of other games that they are getting rich off of, not just Rayman. Plus if they have ignored the fanbase, wouldn't they have detatched the Rabbids away from Rayman and make an entire new game only for Rayman and his friends? Another thing, Michel Ancel (The creator of Rayman) is very happy with Rayman Origins, considering that he was the one who created the game AND he directed it.


So in closure, the only person who really has a problem with his game is you. I have not heard any complaints about any of the game's elements and the game was going great until YOU came along. If you hate the game, go ahead and hate the game. I can't stop you from hating the game and I can't change your opinions on it, but you need to have a little consideration for OTHER people who likes Rayman Origins and is a true Rayman fan. Now if you'll excuse me, I'm gonna go put on a Rabbid cap and play some Rayman Origins.
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:iconzay-el:
zay-el Dec 15, 2011  Student Writer
Oh, yes, Rayman! That deadly serious game, with dark and grim tones, a very gritty setting and...fighting a giant saxophone in between jumping on grinning clouds, pencils with eyes and where grimacing was a legit battle technique. Any single person who assumes the series was designed with a 15+ audience in mind is deluding himself.

Where should I even begin? R1 is one of my favorite games. It was difficult, but fun, colorful, wacky, cartoony and silly. Rayman 2 was a big turn, but the vibrant and fun nature of the world itself was still there. I loved that game just as much, if not even more. When R3 rolled in, I didn't expect a continuation on R2's themes and I got what I expected. It was wacky, silly and incredibly fun and varied, which is how the series BEGAN. The Rabbids I ignored entirely and you'd be hard-pressed to find anyone who honestly loves them, if they had known the series prior as well. Hell, even Rayman M had some great moments and was still very goofy!

With that said, Origins is pretty much what most people wanted from the series. A fun, cartoony, wacky, but also challenging platformer, which is exactly what it is. No one expects a dark and serious game, because that's not what the series has been about. A single game does not define an entire series and the odds are on the side of wackiness. The art style this game uses is nothing short of amazing. I'm pretty sure that aside from Bastion, I've hardly seen a game as of late that used colors so vibrantly.

The story I can handwave. Yeah, they act like complete and utter retards, but this being a prequel(-ish), I'll give that a pass. Series continuity is pretty much non-existant, especially if you try to account for the GBA games even, so this could very well be a reboot and it'd be the same. Rayman acts like a freshly spawned child who has no clear clue of what social interactions are about, or a sense of danger. He's just enjoying his days, which mind you, is one of the characteristics every single game in the series has shared as well. Globox...meh. I didn't like him as much in R3 as in R2, and I'm not surprised he's like this here. It's just a minor nitpick though, I can go past that without batting an eye.

All in all, I'm not sure what preconception you have of what Origins should have been like, but just by looking at the artwork, you could pretty much tell this would be a throwback to the first game. I can go with that, it's better than anything the series has gotten in the past 5 years. It seems fun, challenging and pushes all the right buttons. I like platformers, whether they're gritty or not, as long as the game is FUN. If you want a dark platformer, go get the Oddbox, or better yet, if you want to see how a misguided effort in SERIOUSGRIMDARKGRITTY can turn out, go look up Shadow the Hedgehog on PS2. Rayman can go well with some darker themes, but that has never been the primary focus of the series.

Also, Michael Ancel(creator of Rayman) worked on this project personally and is very satisfied with the end result. I don't see his tears causing a world-wide flood anytime soon.
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:iconzaknraphadventures:
I had a lot to say about this but I cant remember all of it.
By the time you respond to this and i see it, I'll give you the stuff.
Reply
:iconpatt-ytto:
You're gonna give me money or what
Reply
:iconzaknraphadventures:
(Whoooo told u it was a lot)
okay here's the deal. Before I read this I was super hyped about getting Origins, dude. I was just so glad that they tossed the fuckin Rabbid dudes FINALLY. Because first it was just some funny Wii idea, and then they completely took over and I was just like WTFFFF DO THEY EVEN CARE?!!
and then way later I'm looking at this new one, and I was pretty happy about it. Then I saw this on dA, and you made some horrifically truthful points.
yes, everyone single character on Origins does look like some random retarded cartoon dude with no serious background whatsoever. I was late for them, but DID play the older ones back in 2002/2004 or so, I played the first one for PS1, had a blast, played Rayman 2 quite a while longer, I remember the Fire/Magma place, but I remember my favorite being the water one because the boss was fought swinging on lums. (EPPPPPIIIICCC) But Hoodlum Havoc I got WAAAY later like 2007 and only played a few hours of and then quit. (I think it had some really hard competition like Sonic Adventure 2 or somethin) And you made a valid point, dude. They had some SERIOUS plot going on back in the day, what the hell does this new one have to do with any of that epicness? After readin ur thing I'm not even sure about getting it anymore.
Reply
:iconrhythm-wily:
Well Ubisoft still has me sore after they made Lunar: Dragon Song. I don't really even like to consider that part of the Lunar continuity.
Reply
:iconpatt-ytto:
They keep making a step forward (assassin creed) and forty steps back.
Reply
:iconrhythm-wily:
Ohhh...Ubisoft. I hope you get your stuff together.
Reply
:iconthe-storywriter:
The-StoryWriter Dec 13, 2011
The character I'm most irritated with is Betilla. She was awesome in the first game; but of course because nothing but sex appeal and stupidity can sell a game nowadays, they have to whorify a once-graceful character. It's not bad enough they turn Rayman and the already-simple Globox into utter grinning retards; they turn Betilla into a whore.


I'm kind of afraid to see if the rumors of Ly and Mr. Dark being in this game are true, because I really don't want to see what mockery they have become of their former selves.
Reply
:iconpatt-ytto:
I was gonna rant about that too, about how much they sexified Betilla and the nymphs. What's even more tragic is that the main website for this game puts it's finger in this very fact with lines like "Rayman has it good for he's totally gonna score with some hot nymphs" and calling them "bodacious" and other mild, yet sexualizing terms, it's tragic because they're saying "we did this on purpose".

Also, Mr. Dark is confirmed to appear, check out the link i posted when i said "here are the rest of the characters", Ly isn't there, so i don't think she'll be added since apparently it's now mandatory for games like this to include just ONE main female character so that women don't feel like they're equal to men or anything (another fact that makes my blood boil is how they don't include various female characters instead of the token female that might or might not be a potential love interest).
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